F2L Algorithms – All Four Slot Angles. Developed by Feliks Zemdegs and Andy Klise. Images sourced from Conrad Rider’s VisualCube. This algorithm sheet has some more algorithms for F2L. These algorithms/cases are picked because they are rotationless, short and easy to learn, but also. F2L Algorithms. Just algs. 42 of them. Learn them. Picture. U (R U’ R’). Picture. ( R U R’). Picture. U’ (R U2′ R’) U2 (R U’ R’). Picture. U’ (R U R’ U)(R U R’). Picture.

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In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view. You can do this in whatever order you choose but I have arranged them in what I think is a sensible order to learn them – I have grouped similar algorithms, and put what I think are the easier ones first.

Most of the best 2×2 algs are on this website. There are, of course, many more cases than this, but most can be solved with the strategies above or can be reduced to one of the above cases.

So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time. Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to fall back on the ones you know. More pure OLL algs. In this case, you remove the edge from the second layer such that it is opposite the corner, AUF, and place the pair.

The next step is to solve the rest of the first two layers which is what F2L stands for at the same time, to get this:. As mentioned above, the sections in this method don’t have to be learned sequentially.


Fridrich (CFOP) Method

Well here is where your journey begins. Corner Correct, Edge Not Placed In these cases, the corner is already solved and only the edge needs to be placed. Although it requires you to memorise many up to 78 different algorithms, it’s one of the fastest speedcubing methods. Mostly, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified. A website with L4E pyra algs.

Good algs are scattered all over the internet, and often times it’s really hard to find these awesome algs. It’s quite an easy step, as it is essentially the same as step 4 from the beginner guidewhich is to get a cross on the top face.

After solving the cross, a corner-edge pair is paired up form pairand then inserted into the correct slot pair insertion. In most cases those algorithms are simply the intuitive pair-and-insert procedure optimized with moves such as x, y, d, etc. Both algorithms solve the F2L pair and use the same number of moves.

There are, however, some more optimal algorithms. As far as I’m aware, the first website to have had full VLS. In this case, the goal is to get the corner to be “opposite” from its matching edge and then placing them both together. The two sections of the algorithm show the two steps in the same procedure as before – the first bracketed section shows the pairing of the two cubies, and the second section shows the pair being inserted correctly.

The way it works is to split up the steps into two smaller steps each. You aren’t satisfied with people standing around for 2 minutes while you solve it because that guy at the office didn’t believe you. R U’ R’ U2. Not having to turn the cube over after completing the cross on the top layer saves a lot of time, and it also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom.


Bob Burton’s

As you practise incorporating the techniques on this page into your solves, you will learn to recognise the various other OLL and PLL situations, which will help immensely in their memorisation. Now, when you’re solving the cube using the full CFOP method, the whole last layer is v2l to be solved in two steps:. In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into aglorithms designated locations “the slot”.

Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier. The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements. Cale Schoon’s WV in back doc: Alg of the week: They don’t look scary at all, and there’s even some triggers in there that you’ve already seen! This can’t be solved as simply, but the idea is exactly the same.

This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases.

Even outside of algorithms there’s terminology, methods, explanation on various topics. This is for the same reason as the cross in step 1 – you need to be able to look at the cube and produce an efficient way of solving each F2L pair.

Here’s a similar example:.